Table practice / FRAME ARCHIVE
Start Game147: aim, pull back and build a red–colour pair
Place the white in the D, play with a mouse or touch, then explore power, spin and the rules currently implemented.
For the site's 2026-09-17 version. This is a two-player, same-device single frame with approximate physics, not online matchmaking or a professional training measurement tool.
Place the white first
Choose Rack again to start over. Before the break, drag the white within the marked D. Placement is constrained to the area and cannot overlap another ball. Releasing a placement drag does not shoot.
For a first attempt, keep the default position and check the player and ball-on labels. Both people share the device; the displayed player names do not represent AI opponents.
Aim, pull back and release
Move the mouse to aim, hold on the table and pull opposite to the aiming direction. Release to shoot with the displayed power. Direction stays locked while pulling. Touch uses the same hold–pull–release gesture.
Move back to the starting point before releasing to cancel, or press Esc on a keyboard. Cancelling does not change player. A tap or the Shoot button uses slider power. Wait for all balls to stop before your next stroke.
Begin at centre ball
The centre of the spin pad gives centre-ball play; up adds topspin, down backspin, and the sides add side spin. Reset spin returns to the centre. Begin with moderate power before exploring the differences.
Keep target, aim and power similar while changing one spin direction. The model is approximate: its percentages are not measurements of real cue-tip offsets or real-world stroke force.
Treat the lines as geometry
White shows the cue-ball guide, gold the first object-ball guide, and pale blue a tangential cue-ball reference. Lines stop at another ball or a pocket, with up to twelve cushion rebounds.
The guides ignore power, friction and spin. A line towards a pocket is not a promise of a pot. The prohibited icon warns of a possible illegal first contact or scratch but does not block play. Actual collisions and pockets determine the result.
Try one red and one colour
After a legal red, aim at a colour and play without selecting it. The first colour actually contacted becomes the game's target. A legal colour pot is respotted before returning to a red. Scores and turns settle after all balls stop.
Red–colour play, ordered clearance, common fouls and colour respotting are supported. Free balls, miss-related replacement and asking an offender to play again are not. Reloading, changing language or leaving the game resets the frame; there is no save feature. Landscape offers a larger table on phones, while full screen and orientation lock depend on the browser.